Self-made C # version 3DS file parser and display 3DS model with SHARPGL+bit Wei Wei + quietly left a version of the right to say:It is said that the *.3DS format of 3D model files is very old and outdated format. This document references (Http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader) and (http://www.cnblogs.com/lookof/ archive/2009/03/
capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up
I wrote a tool a long time ago. Now I have not developed software in Japan, so I almost forgot it. Let's share it with you today.
I personally think this little tool is quite useful, because we Chinese people can easily remember those Japanese characters, but often cannot remember the corresponding Japanese pronunciation, so I wrote this little thing.
Its functions include:
1. Search for
traffic front is also in a good situation.
(2) indicates the arrival point of an action.
At this time, the region is slightly different from the region indicating the existence and location. The following verbs are mostly action verbs, such as zookeeper, Zookeeper, and zookeeper, you can also use callback.
○ Please refer to your reference. /Paste the poster on the wall.
○ A hundred years ago, Tokyo, Japan. /One hundred years ago, the Japanese cap
Reading and displaying 3DS files in OpenGL
After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it.
Demo program: here
Source code: here
First, I found a lot of examples of loading the
SummaryThis article briefly describes how to read and display models in the 3DS file in OpenGL, and focuses on the mathematical basics and programming methods for freely rotating models by dragging the mouse.
KeywordsOpenGL 3DS file format VC ++ free rotation
Many papers and books have mentioned how to read and display models in 3DS files in OpenGL. But in many
Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it into unity use on the line.Unity supports almos
Today began to learn 13 lessons, always feel more and more do not know what they have learned. But I'm going to go on.
First of all, let's take a look at the previous section.
13th Lesson Hope
Previous text
Pastoral さんは Japanese students で, いま Chinese language used to use the dictionary をほしがっています.
Pastoral is the Japanese students, now want to Chinese idioms dictionary.
Here we are going to learn "ほしがる",
This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX.
Development Environment: 3DS max sdk 2009 + ogre 1.6.4
1, download the installation package, this is a bit different because its installation file is relatively large, so we have to download a good three compressed files can be, as shown below.
2, download good after we just double-click the installation package, it will pop up, that is, where the installation, specifically as follows
Decompression, before decompression may take a while to detect the integrity of the file and a small, may take a few minutes, please wait patiently.
3DS multi-module linkage manipulator is used as an example.
Now we want to achieve mechanical arm movement. An excavator is used as an example:
We divide the excavator into several parts.
1. chassis, 2. Convertible body, 3. Arm, 4. forearm, 5. Skip.
Process:
1. Layer by name
2. Find the rotation axis of each layer
3. Calculate each rotation angle
4. Draw Layers
Step 2. Layer by name:
Vector
Obj1vec, obj2vec, obj3vec, obj4vec, obj5vec; // five-la
ArticleDirectory
25 things you probably didn't know about the 3DS MAX SDK
Http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk
25 things you probably didn't know about the 3DS MAX SDK
I 've adventured deep into the darkest corners of the 3DS MAX SDK to brin
UTF-8 encoding can be converted from both traditional Chinese and Japanese to big5 encoding, but Japanese cannot be converted. I can use the iconv function to convert UTF-8 encoding to big5. traditional Chinese, and Japanese to garbled characters, is there a solution? Share To: UTF-8 encoding can be converted from both traditional Chinese and
The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could
-- Utility threedeeesimporter "Import 3DS sequence"
Rolout rol_uvrandomrotate "UV rotate" --- borrow the header(--- Import the 3DS format.--- How to import warrantsBitmap logo filename: "mondolabs.bmp" -- the image shows nothing. It's just an explanation.Local objbasename = "3 dsobj" -- display the name.Button doit "import"On doit pressed do(Objlist = for o in objects collect o -- the current collection is
Create an empty project
We first create a simple geometric object in the Panel created by 3DS MAX, which is called a "widget ". You can use three parameters in the View window to modify its geometric properties. Size indicates the contour size, left indicates the extension of the left wing of the object, and right indicates the extension of the right wing.First, let's take a look at how to build a project. You can use the following two methods:1. Usin
First of all, hiragana, first of all, the most commonly used light tone, the keyboard only the first sound of each line, press and hold this note will have this line of the other several sound, to play which tone gently to the side of the row can be typed, dial the sound ん in the attractiveness line
Next is voiced, enter the sound of this voiced voice immediately after clicking the fourth line of the second "small" word icon can be, if you want to play だ words is to play ちょっとたいま and the
Chinese fonts are difficult to design, human cost is high, most of them can not be free commercial. Wood relations, if the design is required are commonly used, may wish to this site Amoy Taobao, free Japanese font included a large number of Japanese fonts, which have a lot of commercial, with a simple tutorial, good resources to collect a wave!
Japan is a very suitable for self-help travel cou
This tutorial originated from ABOUTCG freeyy, before learning, respect is especially important. Pay tribute to the author, learn to be happy!Tutorial Category: Max modelingFor readers: advanced usersFreeyyThis tutorial is mainly for old users who used the 3DS Max Polygon Modeling plug-in PolyBoost, the main content of the article is to discuss the changes relative to the previous version, as well as parameter updates, tips and so on, mainly for the
Using software: 3DS MAX5.OIntroduction to the method of making ideas: for guitar making, we first have to choose the production tools, here we intend to use 3DS max5 software for production, next to determine the method used in the production, through the guitar to observe, our idea is in the 3DS Max software not using a modeling method to make, Because there are
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